Ashu’s experience with Helicopter and Jeremy’s experience with Manifold Studios have given us a good understanding of the mobile games market and how to create the kinds of apps that get featured and make money.
When Ashu was writing Helicopter, he had limited knowledge of the art + business aspects of game development. With the right connections he could have produced a more professional app and improved sales. We hope to provide the right connections for people like 16 year old Ashu.
In the competitive market of mobile games, the little things (production values, targeted marketing, etc) can often make or break games. By reducing the friction involved in game development, we can allow more engineers to avoid obstacles on their way to making great apps.